Uncovering the Hidden Truths of E3: Beyond the Digital Realm

by John Garrett
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The Video Game History Foundation has added 1k pages of documents and around 12 hours of video to its digital archive, sourced from those who operated E3. With E3 officially closing in 2023, the event has transitioned from participant memories to recorded historical documentation.

The Video Game History Foundation has announced the release of a new extensive collection of E3-related materials on its digital archive via its official blog. These materials, initially teased during the archive’s launch last year, are now organized and accessible for viewing without registration or payment. The foundation aims to provide access to primary source materials for everyone, from fans to academic researchers. Previously, information about E3 depended on attendee articles, scattered YouTube videos, and industry insiders’ recollections. Now, it is possible to cross-reference these accounts with floor plans, sponsorship rate cards, and on-site transcripts.

E3 was founded in 1995 by Infotainment World and the Interactive Digital Software Association (IDSA), the predecessor to the Entertainment Software Association (ESA). Before E3, the main stage for the U.S. gaming industry was CES, where games were just one of many exhibits among cameras, TVs, and karaoke machines. E3 was essential in demonstrating the gaming industry’s growth into a major business.

The largest part of the newly released material is the ‘Carolyn Rauch event ephemera collection.’ Carolyn Rauch, a founding member and senior vice president of the IDSA, oversaw E3 for most of its existence. The materials donated by Rauch include flyers, brochures, press kits, guest passes, event photos, panel transcripts, and industry reports from 1996 to 2011. The collection also features materials from ‘E for All,’ the Game Marketing Summit, and the E3 Media & Business Summit, held in 2007 and 2008 as an invitation-only event.

The history and secrets of 'E3' revealed, not even on YouTube or Google
©Video Game History Foundation

What sets this collection apart is that a significant portion of the documents were intended for exhibitors and advertisers rather than attendees. For example, the E3 1999 sponsorship rate card listed the price for exclusive logo placement on attendee badge lanyards at $25k. The documents include marketing content emphasizing how thousands of attendees would be wearing the company’s logo, providing insight into the competitive marketing environment of the time. The 2007–2008 period, when E3 was scaled down to an invitation-only format, is especially noteworthy as it has seldom been covered by gaming companies until now.

The core of the video collection consists of tapes donated by Anthony Parisi. Parisi attended the first four E3 events, filming keynote speeches and gameplay with a camcorder, and has transferred the copyright of these videos to the foundation. The foundation has digitized and organized them into approximately 12 hours of footage. The collection includes many development builds debuted in the U.S., as well as footage of attendees experiencing ‘Super Mario 64’ and ‘Castlevania: Symphony of the Night’ for the first time.

Of particular historical significance are the original keynote speeches. At the first E3 in 1995, Sega of America CEO Tom Kalinske announced the Saturn would be priced at $399, available at select retailers that same day. Later, at the Sony presentation, SCEA President Steve Race simply stated ‘299’ before leaving the stage. There was minimal intact footage of this moment, making the Parisi tapes the primary record of the event.

Media coverage from now-defunct outlets has also been added. Tapes from Subspace Publishers and Tronix Multimedia, along with the E3 1995 tape from Atari Explorer Online—focused on the Atari Jaguar—offer insights from that era. B-roll tapes from Sony and Nintendo for media distribution from 1995 to 1998 reveal pre-release footage of ‘Crash Bandicoot 3: Warped’ and ‘Star Fox 64.’

The N64 B-roll distributed by Nintendo before E3 1997 includes about 1 minute and 30 seconds of ‘Conker’s Quest’ footage, developed by Rare. Described as the highest-quality version released to date, the project was later renamed ‘Twelve Tales: Conker 64’ before evolving into the adult-oriented ‘Conker’s Bad Fur Day’ in 2001.

E3’s final physical event took place in 2019. Following the cancellation of the 2020 event due to the pandemic, a digital event was held in 2021, but the high costs led to the end of E3. After failed attempts to hold the event in 2022 and 2023, the ESA officially announced its closure in December 2023. Since then, the focus has shifted to Summer Game Fest and individual platform showcases. Despite E3’s end, its materials now exist in a verifiable form, with the foundation planning to release highlights and contributions from early E3 participants in the coming weeks.

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