The first Battleground international competition with third-person conversion opens on the 18th in Seongsu

by John Garrett
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In 2026, the first major international competition for Battleground eSports, which will be held in a new third-person format, will begin its first schedule in Seongsu-dong, South Korea.


Starting on the 18th, Krafton will hold the first circuit of the 2026 PUBG Global Series (PGS), the first international competition of PUBG eSports in 2026, at the PUBG Seongsu Play Arena in Seongsu-dong, Seoul.is held. This year, PGS will be completely reorganized into a ‘seasonal circuit system’ that runs from March to December. There will be 4 circuits, and each circuit will be divided into 3 series. The PGS 1, 2, and 3 competitions, held over three weeks in Seongsu, will be held as the first circuit.


Through this reorganization, Krafton plans to move away from the existing single tournament-centered structure and build a league-type ecosystem that continues continuously throughout the year. The key is to strengthen the competitive structure throughout the season by organically connecting regional series and global events centered on PGS.


One series operates like a ‘mini season’ rather than an independent competition, and the flow and narrative of competition between teams continues naturally through a structure in which scores are accumulated every week.

Four ‘PGS’ circuits will be held from March to October (Source = PUBG e-Sports page).
Four ‘PGS’ circuits will be held from March to October (Source = PUBG e-Sports page).

A total of 24 teams will participate in the first circuit, including 12 global partner teams and 12 teams selected to represent each region. Starting with PGC1, which runs from the 18th to the 22nd, they compete in stages through PGC2 (March 26-29) and PGC3 (April 2-5) to determine the final circuit champion.

In PGC1 in week 1, all teams start under the same conditions and establish rankings, and in PGC2 in week 2, seed-based competition reflects previous performance. In PGC3, the final week, a total of 16 teams, including the top 8 teams with accumulated points from the previous two weeks and the 8 teams that passed the survival stage among the bottom 16 teams, will compete for the final time for the championship cup.

Along with the reorganization of the competition, the prize money size was also expanded. Last year, the PGS was run with four competitions per year, worth $300,000 (about KRW 450 million) per competition and a total of $1.2 million (about KRW 1.7856 billion). However, this year, it was reorganized into a total of 12 series over 4 circuits, and the total annual prize money increased to $2 million (about KRW 2.976 billion).

With the introduction of the ‘Advantage Points’ system, the importance of competing at the top has also increased. Bonus points ranging from a maximum of 10 points to 1 point are awarded to the top 8 teams in the Winners Stage, held in the first and second weeks of each circuit, in the Final Stage, so the results of each game lead to a substantial advantage. It is a structure that requires consistent performance throughout the circuit rather than a one-time performance.

Fierce competition unfolds over three weeks, starting with the group stage and ending with the grand finals (source = PUBG e-Sports page).
Fierce competition unfolds over three weeks, starting with the group stage and ending with the grand finals (source = PUBG e-Sports page).

The core of this reorganization is ‘connectivity’ that continues throughout the year. Performance in major competitions, including ‘PGS’, is not limited to the results of a single competition, but rather leads to the overall performance of the season. Points earned in PGS are used as a key criterion for advancing to the year-end PUBG Global Championship (PGC), and regional series performance is also directly related to selection for global events.

In fact, in 2026, Battleground e-Sports will organically continue with the PGS Circuit, including regional series, PUBG Nations Cup (PNC), e-Sports World Cup (EWC), and PGC, the final stage of the season. The goal is to provide fans with a continuous viewing experience and teams and players with more opportunities and exposure through a season structure that continues without gaps.

In this way, what kind of competitive structure and season narrative Battleground e-Sports will complete within the new framework of ‘circuit’ is expected to be revealed in the competition that will continue throughout this season.

Reporter Kim Hyeong-geun (noarose@dailygame.co.kr)

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