
🎸※ About Space Trouble Club: Space Trouble Club is a team dedicated to creating soundtracks for animation and games. Formed by school alumni, they won the Grand Prize at the GXG SOUND TRACK 2025 by interpreting the sacrifice and memories of Sophia from ‘Lies of P’ through a blend of orchestral and hybrid sounds. They are a group of ‘troublemakers’—small as dust, yet capable of shaking up the world.
Small as dust, yet capable of shaking up the world. That is how the team name ‘Space Trouble Club’ came to be.
The team, which took home the Grand Prize at GXG SOUND TRACK 2025, began with just two schoolmates who were composers.
As they recruited a lead vocalist for recording, session musicians, and chorus members, the team grew. They eventually took the stage with a soundtrack inspired by NEOWIZ’s ‘Lies of P’ and rose to the top. What they held onto was not just a catchy melody, but the raw emotion of Sophia’s sacrifice and memories.
The performance was not without its hurdles. A keyboard malfunction stopped the music mid-show, but lead vocalist Minseo’s calm response kept the performance going. Just as they had resigned themselves to the idea that the accident would cost them the prize, their name was called for the Grand Prize, and they burst into tears. The story of how NEOWIZ staff members came down to the stage after the ceremony to hand them a signed LP offers a glimpse into the moment when the creators of a game and those who translated it into music stood on the same emotional ground.
Space Trouble Club is a team that crafts its own unique color by layering orchestral and synth sounds. We sat down with them to hear about their journey through the moment where games become music.

What kind of team is Space Trouble Club?
“Space Trouble Club was formed to create soundtracks for animation and games. Led by two composers, we have produced various styles of music. We happened to create a game soundtrack inspired by ‘Lies of P’ and entered the competition, where we ended up winning the Grand Prize. Our name, ‘Space Trouble Club,’ reflects the idea that while we may be as small as dust in the vast universe, we are a group of troublemakers who can occasionally create special events that shake up the world.
How did the members meet?
“It started as a team of two composers who were schoolmates, but it grew as we brought in a lead vocalist, session musicians, and chorus members. All current members are alumni from the same school.
What led you to participate in the GXG SOUND TRACK?
“Our team’s direction has always leaned toward animation music, and our composers have long been interested in creating game OSTs. When we saw the announcement for the game music competition, we decided to produce a track and enter.
Has anything changed since participating in GXG?
“Right after winning the Grand Prize, we had a team dinner and discussed our future direction. We are currently preparing to release an album featuring our winning track, ‘Hollow’s Puppet,’ and our next track, ‘Nebula.’ While not all members can participate due to various circumstances, we are working steadily to release music and continue the activities of Space Trouble Club.
What elements of the game inspired you the most, and what did you keep in mind while working on the track?
“The biggest inspiration was the theme of Sophia’s sacrifice and memories. Her final choice was the scene that left the deepest impression on me while playing the game, and I wanted to express that emotion through music. We started the track focusing on sadness and emptiness, then added orchestral and hybrid sounds to capture both Sophia’s emotions and the world of ‘Lies of P.

What did you focus on most while preparing for the final stage?
“I think the biggest focus was immersion. We carefully refined the dynamics of the performance, the emotional lines of the vocals, and the balance between the orchestra and electronic sounds so that even those unfamiliar with the game could naturally feel the world of ‘Lies of P’ and Sophia’s emotions. We prepared it to be more than just music to listen to—we wanted it to feel like a musical performance.
How would you describe the moment you won the Grand Prize in one word?
“It was truly overwhelming. We actually had a keyboard issue on the day of the performance, but our lead vocalist, Minseo, handled it skillfully, and we were able to resume. I thought the accident would prevent us from winning, so when we unexpectedly won against such strong teams, I was so happy I couldn’t help but cry.
Many of our session musicians are genuinely passionate about games. They listen to and love game music all the time. It was incredibly rewarding to be recognized for our efforts in a genre we love and work so hard in. that the rewritten version accurately reflects the original information and meaning. Make sure that the tone is engaging and the flow is smooth throughout the article. Please rewrite the following sentence to make it more clear.