Industry Analysis “Quite often it’s given me more to do” – Why AI might be creating more work for games companies, rather than saving time by John Garrett October 4, 2026 by John Garrett October 4, 2026 0 FacebookTwitterPinterestEmail
Korean eSports Inside the Studio: Creating the GXG SOUND TRACK with Space Trouble Club by John Garrett July 15, 2026 by John Garrett July 15, 2026 0 FacebookTwitterPinterestEmail
Interview Fostering Imagination: The Magic of Creating Games That Ignite ‘Childlike Wonder’ by John Garrett May 9, 2026 by John Garrett May 9, 2026 0 FacebookTwitterPinterestEmail
Interview Creating the Next Sohee: The Vision of 2D Pix CEO Park Young-min by John Garrett April 29, 2026 by John Garrett April 29, 2026 0 FacebookTwitterPinterestEmail
Korean eSports Creating a Fair and Inclusive AI Future: The Call for Human-Centric Innovation by John Garrett April 21, 2026 by John Garrett April 21, 2026 0 FacebookTwitterPinterestEmail