FACEIT bans over 13k CS2 accounts in a single day as new Anti-Smurf system goes live

by John Garrett
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FACEIT recently carried out a significant ban wave, marking one of its largest single-day actions in recent history. On July 27th, the platform banned a total of 13,644 accounts, with the majority of bans (12,478) focused on smurfing and multi-account abuse. This move coincides with the implementation of new detection methods that now operate automatically.

Smurfing Impact on FACEIT Lobbies

In the aftermath of the bans, FACEIT confirmed that over 20 million Elo points have been returned to 544,098 players, compensating those affected by banned accounts in their matches. This means that more than 100,000 games had smurfs present since the detection tool was activated, resulting in an imbalance for those playing against boosted players. Additionally, those who benefitted from smurfs, whether knowingly or not, also lost Elo points.

Out of the total bans issued, only one was related to cheating, while 181 were due to toxicity. FACEIT has now enforced around 30,000 bans in the last month and close to 242,000 bans within a year.

The issue of smurfing on FACEIT has been a longstanding concern within the community. Many higher-ranked players intentionally lower their account ranks or create new accounts to dominate lower-ranked lobbies. This trend is particularly prevalent in mid-level ranks, where smurfs tend to crush players well below their actual skill level, even if they are not professional players themselves.

An interesting development is the use of new detection tools by FACEIT. The platform states that these tools now operate continuously in the background. The introduction of automated detection indicates that FACEIT is now better equipped to consistently identify and penalize this behavior. This may be a cause for concern for smurfs moving forward.

In comparison, other esports titles like League of Legends also face smurfing issues in their competitive queues, such as Clash tournaments. Smurfs often dominate lower-tier competitions, prompting Riot to implement stricter tracking measures to maintain fair gameplay. Penalties such as reward removal and other measures have been implemented to uphold competitive integrity.

It is encouraging to see companies taking proactive steps to combat queue abuse, especially considering that FACEIT is a paid service offering a more refined competitive experience compared to Valve’s matchmaking system.

While not as high-profile as Mudryk’s ban on CS FACEIT, these actions are still beneficial for those striving to climb the ranks.

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