Following recent staff cuts at id Software, a social media post from the studio reassured fans that they still have the necessary team to continue creating their iconic games and technology. Despite significant layoffs, the post emphasized that the current team size is similar to when they developed DOOM (2016).
id Software has always maintained a flat studio structure where everyone contributes, and they plan to uphold this approach going forward.
Concerns arose about the future of idtech engine following the layoffs, with reports suggesting that maintaining the technology may no longer be feasible. However, Microsoft clarified that there are still multiple team members dedicated to id Tech across different locations.
The studio expressed gratitude for the support received and affirmed their commitment to producing quality games and technology. They also mentioned their anticipation for QuakeCon in August.
In related news, Xbox announced significant job cuts, including the dismissal of 1,600 employees immediately. Despite the challenges, id Software co-founder John Carmack acknowledged the situation without harboring resentment.