Industry Analysis “A creative idea can save more money than AI can right now” – Glen Schofield on his retirement, Callisto Protocol’s development, and the state of AAA by John Garrett October 9, 2026 by John Garrett October 9, 2026 0 FacebookTwitterPinterestEmail
Industry Analysis Ubisoft renames Creative House 2, home of The Division, Ghost Recon and Splinter Cell, as Massive Entertainment by John Garrett October 1, 2026 by John Garrett October 1, 2026 0 FacebookTwitterPinterestEmail
Interview Crafting Thrilling Visuals: The Creative Vision of Astraea Oratio, Art Director in Kim by John Garrett September 5, 2026 by John Garrett September 5, 2026 0 FacebookTwitterPinterestEmail
Industry Analysis “I had a front row seat to one of the greatest creative explosions in history” – Glen Schofield announces retirement by John Garrett July 16, 2026 by John Garrett July 16, 2026 0 FacebookTwitterPinterestEmail
Gaming Tech Paramount Games Studio Unveils “A Meaningful Evolution” with Amy Hennig as Creative Director by John Garrett June 6, 2026 by John Garrett June 6, 2026 0 FacebookTwitterPinterestEmail
Gaming Tech Creative Stage Pro Review: Compact Convenience with Surprisingly Solid Sound by John Garrett June 4, 2026 by John Garrett June 4, 2026 0 FacebookTwitterPinterestEmail
Industry Analysis Ubisoft names general managers of Creative Houses 3 and 5, Creative Network by John Garrett March 18, 2026 by John Garrett March 18, 2026 0 FacebookTwitterPinterestEmail