Industry Analysis Marvel’s Wolverine | Critical consensus by John Garrett September 13, 2026 by John Garrett September 13, 2026 0 FacebookTwitterPinterestEmail
Industry Analysis European studio expenditure on external talent rises 63% in 2025 by John Garrett September 13, 2026 by John Garrett September 13, 2026 0 FacebookTwitterPinterestEmail
Industry Analysis State of the Unions: the rise of unionisation in games workplaces by John Garrett September 12, 2026 by John Garrett September 12, 2026 0 FacebookTwitterPinterestEmail
Industry Analysis Goodwill Hunting: Consoles’ brand value and loyalty is being tested | Opinion by John Garrett September 12, 2026 by John Garrett September 12, 2026 0 FacebookTwitterPinterestEmail
Industry Analysis GTA 6 Netflix preview drove more than 100,000 sign-ups during its six-hour exclusivity window by John Garrett September 11, 2026 by John Garrett September 11, 2026 0 FacebookTwitterPinterestEmail
Industry Analysis No More Robots’ nine-year journey to releasing its first self-developed IP – “This sounds so naive and stupid, but somehow it’s working” by John Garrett September 11, 2026 by John Garrett September 11, 2026 0 FacebookTwitterPinterestEmail
Industry Analysis GameSquare Issues 30% of Itself for FanEngine Web3 Assets by John Garrett September 10, 2026 by John Garrett September 10, 2026 0 FacebookTwitterPinterestEmail
Industry Analysis Lego Digital Play acquires mobile studio Offroad Games by John Garrett September 10, 2026 by John Garrett September 10, 2026 0 FacebookTwitterPinterestEmail
Industry Analysis Star Stable Entertainment reduces workforce by 20% to secure long-term future of its multiplayer horse adventure RPG by John Garrett September 9, 2026 by John Garrett September 9, 2026 0 FacebookTwitterPinterestEmail
Industry Analysis Why the world needs a Club Penguin successor – that isn’t Roblox by John Garrett September 9, 2026 by John Garrett September 9, 2026 0 FacebookTwitterPinterestEmail