“These sports games that were loved and revered… just went away” – How a group of ex-EA devs are launching a new NBA game

by John Garrett
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Back on July 23, 2024, indie studio Play By Play, formed by veterans of Electronic Arts, announced its debut title, The Run: Got Next.

It was a stylish three-vs-three street basketball game with an eye-catching anime-inspired art style, and overall it clearly owed a great deal of inspiration to the output of EA’s Sports Big label, including titles like NBA Street.

The very same day that Play By Play announced The Run, the NBA reached out to studio CEO Scott Probst on LinkedIn.


Scott Probst
Scott Probst | Image credit: Play By Play

“They asked if we’d like to talk,” he says. “This is a dream come true. We had felt that we couldn’t just go to the NBA with a concept on paper and say: ‘We want to make this game’, so we had built The Run.”

After the NBA came on board, the game was rebranded to NBA: The Run. And while it now boasts official players, outfits and so on, as well as a more realistic art style, Probst says that “the core DNA has always remained the same.”

The title started life in 2021, when Probst found himself stuck indoors during the COVID-19 pandemic. “During COVID, we were playing games with people online, and friends online, and reconnecting, and noticing that the sports industry was dominated by sim-based games.”

This prompted him to fondly recall more arcadey titles like NBA Street, a franchise that has not seen a new entry since 2007’s NBA Street Homecourt. “If you think about today’s generation of kids, they’ve never even had a chance to play an NBA Street or NBA Jam,” Probst says. “A 20-year-old has never experienced that game … These sports games that were loved and revered by so many people, by us, just went away. “

Probst speculates that EA Sports Big titles like NBA Street and FIFA Street disappeared as the result of a combination of factors, one of which was the economic downturn of the late 2000s, which caused big publishers like Electronic Arts to rethink their business.


NBA The Run
NBA: The Run offers a more arcade-style take on basketball. | Image credit: Play By Play

“The games industry as a whole suffered during that time,” he says. “The company decided to focus on fewer, bigger, better. EA was making 50, 60, 70 games a year. It reached a point where the company decided to make fewer games, bigger and better. That led to looking at everything in the portfolio and identifying the biggest performers. Unfortunately, [the EA Sports Big titles] were part of that category.”

Another reason was that EA was simply launching so many Street titles so quickly that the market became “oversaturated with those games.” But the decision to try to release something in this vein in the 2020s isn’t simply an attempt to relive the glory days. The team at Play By Play believes there is a huge market potential for this kind of title.

“You look at today’s gamer, how big games have become and where technology is, you can see that there’s more of an opportunity for these games now than in almost two decades,” Probst argues. “It feels like the time is now. It’s an easy decision. We can pontificate all day long about why they went away, but we know that, having lived through that and been at EA, there was a market for these games, and people were hungry for them every year. There’s just an opportune time right now to get a game like this out and reintroduce this type of experience to the world again. Hopefully, we’ll prove ourselves right.”

The competition

The other major licensor for the NBA is, of course, 2K Games. The Take-Two-owned label has operated the NBA 2K franchise since 2005, and it is a juggernaut for the company – in its recent full-year results, Take-Two revealed that NBA 2K26 has shipped 10 million units to date, with “recurrent consumer spending” rising 10%.

But Play By Play doesn’t see much competition between The Run and 2K.

“I don’t think we ever thought: ‘Let’s go take 2K’s market’,” laughs creative director Mike Young, an EA veteran who worked on NBA Street. “We felt that there was an opportunity to deliver something more casual and more social than their offering. But we fully anticipate people who buy our game will probably also be 2K players and will also be playing their game.”


Mike Young
Mike Young | Image credit: Play By Play

One big differentiator between NBA: The Run and other sports titles at the moment is monetisation. At launch, at least, Play By Play’s title won’t have any microtransactions; simply an up-front cost. Part of the thinking behind this was not wanting to “water down” the experience with not only in-game purchases, but also features like a single-player mode (The Run is multiplayer only), which would be a lot for the title’s small team to implement.

“We’re a team of 18 people,” Probst says. “We have hopes, ambitions, and dreams of doing so many different directions of where this game goes and how it could evolve, but first and foremost, we could never take our eyes off the ball, we need to be laser-focused… in order to deliver the core gameplay.”

He continues: “We feel like what we’re offering in terms of the quality and quantity of content, the price is more than fair. It’s something that we talked about for a long, long time. We never wanted to go down the free-to-play route. We always knew we were going to put a price point on the game because we didn’t want to price-gouge people. We didn’t want to have monetisation tactics in there. We didn’t want to have players ripping open a bunch of packs.

Our decision to focus on delivering a high-quality game without additional monetization factors at launch was very deliberate.


NBA The Run
NBA: The Run won’t feature microtransactions at launch. | Image credit: Play By Play

While we cannot guarantee the absence of microtransactions forever, we are committed to evolving NBA: The Run in collaboration with the community’s feedback.

“Community feedback is crucial to us,” explains Probst. “We are open to suggestions for improvements or expansions that players are willing to support financially. However, our decisions will always prioritize the player’s experience.”

Small but Powerful

The Play By Play team consists of about 30 individuals, with 18 developers dedicated to NBA: The Run, while others handle various functions like quality assurance. This setup allows for a more versatile approach to game development.

“Our team is driven by passion,” Probst states. “Each team member takes ownership of their work, with no strict boundaries restricting their contributions. This level of collaboration sets us apart from larger projects where specialization can hinder progress.”

In addition to having a resourceful team, Play By Play has kept costs in check by focusing on the essential elements of NBA: The Run.

“We aim for excellence while ensuring the game remains impactful,” Probst remarks. “We have maintained a focused approach, emphasizing a tight core experience with a PVP-centric scope.”


NBA The Run
There won’t be annual releases for NBA: The Run. | Image credit: Play By Play

NBA: The Run is scheduled for release on June 9, with future plans focusing on continual evolution rather than following an annualized release model.

“We aim to avoid the traditional model,” Probst affirms. “Our ‘street’ approach allows for more creativity, enabling us to enhance the game over time with meaningful updates rather than yearly iterations.”

Play By Play believes there is an untapped market for arcade-style sports games and envisions potential expansion beyond NBA: The Run.

“We are dedicated to NBA: The Run, but we also see opportunities for other arcade-style sports titles in the future,” Probst muses. “If NBA: The Run performs well, we could explore broader horizons in the gaming industry.”

Please rewrite the following sentence:

“The quick brown fox jumped over the lazy dog.”

“The fast brown fox leaped over the sluggish dog.”

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