Optimizing Visuals and Performance: A Guide to the Best Settings

by John Garrett
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Samson emerges as a recently launched expansive open-world game constructed using the Unreal Engine 5. This game integrates Lumen and Nanite and leans heavily on CPU performance from the start. By default, the game, even with standard settings or quality presets, tends to strain your system’s performance, irrespective of meeting the developers’ official recommendations.

The following settings have been finely adjusted for any contemporary system with RT support and a minimum of 8GB of VRAM. It is advised to apply these settings at any resolution and tweak them according to your performance preferences. Enabling frame generation is recommended to alleviate the CPU-bound issue.

For GPUs that lack in-game frame generation support, using third-party solutions like Lossless Scaling is suggested.

Note: Some parts of this article are subjective and represent the writer’s perspective. This guide draws inspiration from Benchmark King’s YouTube Channel’s original optimization guide.


Optimal configurations for enjoying Samson on PC

The primary challenge in Samson arises from how the lighting system is implemented. If your GPU is compatible with RT (DXR), the game will automatically enforce hardware Lumen, causing a drop in CPU performance. The workaround, limited to Nvidia cards, involves using Nvidia Profile Inspector to disable RT support within the game. This adjustment tricks the game into using software Lumen, which places less strain on the CPU.

It is advisable to utilize upscaling only if you are bothered by shimmering and aliasing issues. Otherwise, aim to keep the game as GPU-dependent as possible. Upscaling lowers the internal resolution, potentially making the game CPU-bound. Additionally, on the Nvidia front, Ray Reconstruction doesn’t yield significant improvements and, at present, enabling it introduces more noise into the rendered image.

To enhance performance without compromising visuals, focus on these critical settings:

  • Global Illumination: Balanced/Quality
  • Shadows: Performance
  • Textures: Balanced (Can be increased for GPUs with over 8GB VRAM)
  • Effects: Performance
  • Reflections: Balanced (Higher values may lead to shimmering and aliasing issues)
  • View Distance: High/Ultra
  • Hair Strands: Off (Reduces CPU workload)

Category

Setting

Recommended Value

Display

Window Mode

Windowed Fullscreen / Fullscreen

Resolution

Native Monitor Resolution

Upscaling

Type

DLSS / TSR

Quality

Quality/Native AA (Preferred)

Frame Generation

On (FSR or Third-party if applicable)

Quality

Auto-Set

Custom

Preset

Custom

Global Illumination

Balanced / Quality

Shadows

Performance

Anti-Aliasing

Ultra (if using TSR)

View Distance

High / Ultra

Textures

Balanced (Increase if VRAM > 8GB)

Effects

Performance

Reflections

Balanced

Post Processing

Personal Preference

Motion Blur

Personal Preference

Depth of Field

Personal Preference

Film Grain

Personal Preference

Vertical Sync

User Preference

Hair Strands

Off

Frame Rate Limit

Unlimited (or match monitor refresh rate)

Background

30 FPS (Preference)

Menu

144 FPS (Preference)

On Battery

60 FPS (Preference)


Edited by Mainak Kumar Dey

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