Is 120 FPS Gaming the Future Standard?

by John Garrett
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According to PlayStation CEO Mark Cerny, Sony is working on developing a technology similar to AMD’s FSR Frame Generation for PlayStation platforms. This technology is expected to be implemented on both the regular PS5 and the PS5 Pro, as mentioned by Cerny in a recent interview.

The big question is whether this technology will enhance console performance to achieve 120 FPS, a common feat on PCs. However, the answer is not quite, and there are valid reasons behind it. Let’s delve into the details.


Exciting Developments for PlayStation Platforms

In a recent exclusive interview with Mark Cerny by Digital Foundry, the lead architect of PS5 and PS5 Pro, some interesting insights were shared regarding upcoming technologies for PlayStation consoles. Cerny mentioned:

“Just to clarify a few things about the collaboration with AMD, the new PSSR uses the same core co-developed algorithm as FSR Redstone’s Upscaling. FSR Frame Generation is also based on co-developed technology, and an equivalent frame generation library should be seen at some point on PlayStation platforms,” shared Cerny.

Cerny explained that the FSR Redstone’s upscaler and FSR 4.1 on PC share a common core co-developed algorithm with Sony’s PSSR upscaling technology. Furthermore, he revealed that Sony has been working on co-developing FSR Redstone’s ML-based Frame Generation, which will serve as the foundation for the PlayStation platforms’ version of Frame Generation.

However, Cerny also mentioned that there are no immediate plans to introduce this Frame Generation technology for PlayStation platforms this year.


Is 120 FPS Gaming the Future Standard?

Frame generation technology has the potential to significantly boost a game’s FPS, potentially doubling, tripling, or even quadrupling it. It is essential to understand that while this technology enhances FPS, it does not actually improve the underlying performance of the game.

Moreover, while FG can make a game’s visuals appear as smooth as 120 FPS on the screen, the experience may not feel the same, and there could be a latency penalty. These factors have prevented FG from dominating the PC gaming industry despite being available for years.

Thus, while Frame Generation technology is likely to be integrated into many PlayStation titles to enable them to run at 120 FPS or higher, it may not become the new standard for all games. Some titles may receive updates to include a 120 FPS toggle, while others may not. This trend is expected to apply to both current and future PlayStation games.


Edited by Suraj Bhowal

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