Industry Analysis Italy’s 34BigThings spins out from Embracer Group by John Garrett June 29, 2026 by John Garrett June 29, 2026 0 FacebookTwitterPinterestEmail
Industry Analysis Five things to avoid when marketing your indie game | Opinion by John Garrett June 29, 2026 by John Garrett June 29, 2026 0 FacebookTwitterPinterestEmail
Industry Analysis Valve can afford a niche, pricey hardware launch; Sony and Microsoft can’t | Opinion by John Garrett June 28, 2026 by John Garrett June 28, 2026 0 FacebookTwitterPinterestEmail
Industry Analysis PlayStation hardware sales fall to their lowest May total since 2000 | US Monthly Charts by John Garrett June 27, 2026 by John Garrett June 27, 2026 0 FacebookTwitterPinterestEmail
Industry Analysis Microsoft significantly increases Xbox prices worldwide and withdraws 2TB model citing “components crisis” by John Garrett June 26, 2026 by John Garrett June 26, 2026 0 FacebookTwitterPinterestEmail
Industry Analysis VC fund VGames launches new $10m Indie Fund by John Garrett June 26, 2026 by John Garrett June 26, 2026 0 FacebookTwitterPinterestEmail
Industry Analysis Report: PlayStation changed first-party single-player PC strategy due to lack of revenue by John Garrett June 22, 2026 by John Garrett June 22, 2026 0 FacebookTwitterPinterestEmail
Industry Analysis Roblox details how much creators will pay for brand integrations by John Garrett June 21, 2026 by John Garrett June 21, 2026 0 FacebookTwitterPinterestEmail
Industry Analysis European Commission aims to facilitate code of conduct for managing “end of life” for games following Stop Killing Games petition by John Garrett June 21, 2026 by John Garrett June 21, 2026 0 FacebookTwitterPinterestEmail
Industry Analysis As AI costs rise, there’s little evidence of major utility in game development | Opinion by John Garrett June 20, 2026 by John Garrett June 20, 2026 0 FacebookTwitterPinterestEmail