Advocating for Godot: A report from A Maze Berlin | Opinion

by John Garrett
0 comments

Heading to Berlin, the A Maze indie games festival is celebrating its 15th year, reminding us how time has a way of making fools of us all.

During the opening ceremony, founder Thorsten Wiedemann, accompanied by a giant inflatable flamingo, expressed gratitude for being welcomed back after previous misconduct. Following this awkward moment, the focus shifted to celebrating the festival’s resilience over three Wii U lifespans, overcoming funding challenges and the impact of COVID.

This year, A Maze Berlin includes various satellite events alongside the main festival venues, indicating its robust health and the ongoing growth of the indie gaming movement. Despite intermittent rain dampening the outdoor atmosphere, the underground Betonhalle buzzed with excitement as attendees explored the festival’s quirky offerings.


A Maze Berlin 2026
Otherworlds at A Maze Berlin. | Image credit: GamesIndustry.biz

A Maze is renowned for its experimental games and unconventional installations, with this year’s standout being Otherworlds. Participants engaged in a VR experience inspired by Ukrainian pagan rituals, resembling a mesmerizing alien dance for onlookers.

Another highlight was Mine Mind, a mixed-reality video installation by Shoto Hayakawa, immersing players in a cave-set board game narrative. The blend of live-action and gameplay evoked nostalgia for retro interactive media.


A Maze Berlin 2026
Mine Mind interlaces footage of the player with a video of other participants. | Image credit: GamesIndustry.biz

Exploring traditional gaming realms, Name of the Will from Zeitgeist Studio stood out for its eerie hand-drawn graphics depicting a peculiar masked cult within a dark tower. This point-and-click adventure, funded in 2021, is set for release later this year.

Dome-King Cabbage by Cobysoft, unveiled in 2020, continues to intrigue with its unconventional visual novel style. The demo’s claymation mixed with realistic elements promises a uniquely captivating experience, full of unexpected twists and turns.


A Maze Berlin 2026
Phonopolis at A Maze Berlin. | Image credit: GamesIndustry.biz

Tom the Postgirl by Oopsie Daisies and Arte France captivated with its striking black-and-white cartoon world accented with splashes of red. Players delve into the village’s enigmatic lives through the eyes of a curious postal worker. Additionally, Phonopolis from Amanita Design promises a visually stunning adventure in a cardboard universe where loudspeakers rule all facets of life.

Beyond game demos, the open-source Godot game engine was a hot topic at A Maze, earning praise from indie developers for its user-friendly nature and extensive documentation. As Godot emerges as a formidable competitor to Unity, the indie community embraces its accessibility and creative freedom.


A Maze Berlin 2026
The opening ceremony of A Maze Berlin 2026, with Thorsten Wiedemann on the right in a pink baseball cap. | Image credit: GamesIndustry.biz

While Godot still lags in 3D capabilities compared to Unity, its rapid progress and growing community support hint at a future where it could surpass Unity in various aspects. Unity, facing challenges with feature implementation and trust rebuilding post-Runtime Fee controversy, now competes fiercely with the ascendant Godot.

An earlier version of this article incorrectly stated that Phonopolis used the Godot engine: this has now been corrected.

You may also like